EARLY ACCESS FIELD GUIDE · LIVE

Build the settlement.
Survive the dungeon.

Independent player help for the questions that can ruin a run: food, research, recruitment, party roles, expedition risk and permanent death. Early Access launched September 4, 2026; the live build is through v0.4.23 (September 12), with the September 13 Archer balance revert applied.

settlement-building strategyexpedition party up to 6–8real-time with pauseprocedural dungeon floors
Original illustration of an expedition camp beside a glowing portal
Original illustration for this independent player guide.

Start with the problems that end runs

Beginner settlement setup visual
Settlement fundamentals
START HERE

Beginner Guide: A Safe First Settlement and First Expedition

A practical early-game route for building shelter, research, basic gear, and an expedition party using an approach that remains useful when systems change.

Food production and camp kitchen visual
Food, mood and starvation
START HERE

Food, Starvation & Mood Guide

How to keep settlers fed, avoid cascading hunger problems, and plan food before recruiting or entering the dungeon.

Research room and unlock diagram visual
Research priority
START HERE

Research Guide: What to Unlock First

A decision-first research framework for food, crafting, housing and expedition power without relying on a fixed unlock order.

Skills and builds class visual
Traits and builds
START HERE

Skills, Traits & Builds Guide

How weapon skills, sub-skills, stats, race, background and personality combine when choosing a recruit or building an expedition party.

Expedition planning and route visual
Expedition planning
EXPEDITION GUIDE

Expedition Guide: Rations, Floors, Loot & When to Retreat

Plan safer dungeon runs: what to bring, how to use pause, why deeper floors are riskier, and when permanent death makes retreat the correct choice.

Combat positioning and status effects visual
Combat and survival
COMBAT GUIDE

Combat Guide: Pause, Positioning, Status Effects & Survival

A practical tactical combat guide for position, survival and decisive use of pause.

Recruitment lineup and candidate evaluation visual
Recruitment decisions
PRACTICAL GUIDE

Population & Recruitment Guide

When to recruit, what to inspect on each candidate, and why more settlers can make a weak colony worse.

Materials and crafting workflow visual
Materials and resources
RESOURCE GUIDE

Materials & Resources Hub

A practical resource hub for dungeon gathering, processing dependencies and what to verify when a material seems missing.

Live Early Access (v0.4.23, Sep 12): expedition size was raised to 6 members at Rank 2 and 8 at Rank 3; active skill Energy costs are cut 25% on Normal and 50% on Easy; skills that can damage allies now have Auto Use off by default; stun and root durations went up; earlier bow and Archer skill nerfs were reverted on September 13. Exact research costs still need in-game capture.