EARLY ACCESS FIELD GUIDE · SEP 4, 2026

Build the settlement.
Survive the dungeon.

Independent player help for the questions that can ruin a run: food, research, recruitment, party roles, expedition risk and permanent death. Pre-release details may change when Early Access begins.

settlement-building strategy4-person expedition partyreal-time with pauseprocedural dungeon floors
Original illustration of an expedition camp beside a glowing portal
Original illustration for this independent player guide.

Start with the problems that end runs

Beginner settlement setup visual
Settlement fundamentals
START HERE

Beginner Guide: A Safe First Settlement and First Expedition

A practical early-game route for building shelter, research, basic gear, and a four-person expedition using an approach that remains useful when systems change.

Food production and camp kitchen visual
Food, mood and starvation
START HERE

Food, Starvation & Mood Guide

How to keep settlers fed, avoid cascading hunger problems, and plan food before recruiting or entering the dungeon.

Research room and unlock diagram visual
Research priority
START HERE

Research Guide: What to Unlock First

A decision-first research framework for food, crafting, housing and expedition power without relying on a fixed pre-release order.

Skills and builds class visual
Traits and builds
START HERE

Skills, Traits & Builds Guide

How weapon skills, sub-skills, stats, race, background and personality combine when choosing a recruit or building a four-person party.

Expedition planning and route visual
Expedition planning
EXPEDITION GUIDE

Expedition Guide: Rations, Floors, Loot & When to Retreat

Plan safer dungeon runs: what to bring, how to use pause, why deeper floors are riskier, and when permanent death makes retreat the correct choice.

Combat positioning and status effects visual
Combat and survival
COMBAT GUIDE

Combat Guide: Pause, Positioning, Status Effects & Survival

A practical tactical combat guide for position, survival and decisive use of pause.

Recruitment lineup and candidate evaluation visual
Recruitment decisions
PRACTICAL GUIDE

Population & Recruitment Guide

When to recruit, what to inspect on each candidate, and why more settlers can make a weak colony worse.

Materials and crafting workflow visual
Materials and resources
RESOURCE GUIDE

Materials & Resources Hub

A practical resource hub for dungeon gathering, processing dependencies and what to verify when a material seems missing.

Pre-release note: the developer removed the demo because it no longer represented the incoming Early Access build. Exact values, recipes, drops and research prerequisites will be updated after launch.