Build the settlement.
Survive the dungeon.
Independent player help for the questions that can ruin a run: food, research, recruitment, party roles, expedition risk and permanent death. Pre-release details may change when Early Access begins.

Start with the problems that end runs

Beginner Guide: A Safe First Settlement and First Expedition
A practical early-game route for building shelter, research, basic gear, and a four-person expedition using an approach that remains useful when systems change.

Food, Starvation & Mood Guide
How to keep settlers fed, avoid cascading hunger problems, and plan food before recruiting or entering the dungeon.

Research Guide: What to Unlock First
A decision-first research framework for food, crafting, housing and expedition power without relying on a fixed pre-release order.

Skills, Traits & Builds Guide
How weapon skills, sub-skills, stats, race, background and personality combine when choosing a recruit or building a four-person party.

Expedition Guide: Rations, Floors, Loot & When to Retreat
Plan safer dungeon runs: what to bring, how to use pause, why deeper floors are riskier, and when permanent death makes retreat the correct choice.

Combat Guide: Pause, Positioning, Status Effects & Survival
A practical tactical combat guide for position, survival and decisive use of pause.

Population & Recruitment Guide
When to recruit, what to inspect on each candidate, and why more settlers can make a weak colony worse.

Materials & Resources Hub
A practical resource hub for dungeon gathering, processing dependencies and what to verify when a material seems missing.