GUIDES

Solve the next bottleneck.

These pages focus on decisions players repeatedly need to make. Early Access may change exact pre-release values, so these guides focus on choices likely to remain useful.

Beginner guide settlement visual
Settlement fundamentals
START HERE

Beginner Guide: A Safe First Settlement and First Expedition

A practical early-game route for building shelter, research, basic gear, and a four-person expedition using an approach that remains useful when systems change.

Food and mood visual
Food, mood and starvation
START HERE

Food, Starvation & Mood Guide

How to keep settlers fed, avoid cascading hunger problems, and plan food before recruiting or entering the dungeon.

Research guide visual
Research priority
START HERE

Research Guide: What to Unlock First

A decision-first research framework for food, crafting, housing and expedition power without relying on a fixed pre-release order.

Skills guide visual
Traits and builds
START HERE

Skills, Traits & Builds Guide

How weapon skills, sub-skills, stats, race, background and personality combine when choosing a recruit or building a four-person party.

Expedition guide visual
Expedition planning
START HERE

Expedition Guide: Rations, Floors, Loot & When to Retreat

Plan safer dungeon runs: what to bring, how to use pause, why deeper floors are riskier, and when permanent death makes retreat the correct choice.

Combat guide visual
Combat and survival
TACTICAL GUIDE

Combat Guide: Pause, Positioning, Status Effects & Survival

A practical tactical combat guide for position, survival and decisive use of pause.

Recruitment guide visual
Recruitment decisions
PRACTICAL GUIDE

Population & Recruitment Guide

When to recruit, what to inspect on each candidate, and why more settlers can make a weak colony worse.

Materials guide visual
Materials and resources
PRACTICAL GUIDE

Materials & Resources Hub

A practical resource hub for dungeon gathering, processing dependencies and what to verify when a material seems missing.